This is a personal project created as a study of urban environments, specifically of the city of São Paulo, using assets made by me, which were also used in two older projects.
I worked on all aspects, including the rigging and animation of the cars.
I made all the assets in Maya with the lowest possible amount of polygons. I added more details using ZBrush when necessary. To paint the models, I used a mix of Maya procedurals, textures, photos, and textures created by me using Substance Painter.
To create the environment, I used proxy files (ASS) with procedural shaders so that all instances would be unique.